📪Rewarded Ad

Below are the steps to load and show a rewarded ad on your app

Before loading ads, have your app initialize Adster Unity Bridge SDK. This needs to be done only once, ideally at app launch.

  1. Call LoadRewardedAd()method as per below format

AdsterBridgeUtil.LoadRewardedAd("Your_placement_name", "gameobject_name_goes_here");
  1. Declare OnRewardedAdEvent() method as per below format

public void OnRewardedAdEvent(string message)
    {
        switch (message)
        {
            case "AdLoaded":
                Debug.Log("Rewarded ad loaded.");
                // Trigger any Unity logic for ad loaded here
                break;

            case "VideoStart":
                Debug.Log("Rewarded ad video started.");
                // Handle video start logic
                break;

            case "VideoClosed":
                Debug.Log("Rewarded ad video closed.");
                // Handle video closed logic
                break;

            case "VideoComplete":
                Debug.Log("Rewarded ad video completed.");
                // Handle video completion logic
                break;

            case "AdImpression":
                Debug.Log("Rewarded ad impression recorded.");
                // Handle ad impression logic
                break;

            case "AdClicked":
                Debug.Log("Rewarded ad clicked.");
                // Handle ad click logic
                break;

            default:
                if (message.StartsWith("RewardEarned:"))
                {
                    // Parse reward type and amount from the message
                    string[] rewardData = message.Substring("RewardEarned:".Length).Split(':');
                    string rewardAmount = rewardData[0];
                    Debug.Log($"User earned reward: Amount = {rewardAmount}");
                }
                else if (message.StartsWith("AdFailed:"))
                {
                    string error = message.Substring("AdFailed:".Length);
                    Debug.LogError($"Rewarded ad failed to load: {error}");
                }
                else if (message.StartsWith("AdRevenuePaid"))
                {
                    Debug.Log(message);
                    string[] parts = message.Split('|');
                    if (parts.Length == 4)
                    {
                        string revenue = parts[1];
                        string adUnit = parts[2];
                        string network = parts[3];
                        Debug.Log($"[AdRevenue] Revenue: {revenue}, AdUnit: {adUnit}, Network: {network}");
            
                    return;
                    }
                }
                break;
        }
    }
  1. Inside the AdLoaded callback method invoke ShowRewardedAd() method as below to show AdSter rewarded ad above any scene/view.

AdsterBridgeUtil.ShowRewardedAd("gameobject_name_goes_here");

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