📪Interstitial Ad
Below are the steps to load and show an Interstitial ad on your app
Before loading ads, have your app initialize Adster Unity Bridge SDK. This needs to be done only once, ideally at app launch.
Call
LoadInterstitialAd()
method as per below format
AdsterBridgeUtil.LoadInterstitialAd("Your_placement_name", "gameobject_name_goes_here");
Declare
OnInterstitialAdEvent()
method as per below format
public void OnInterstitialAdEvent(string message)
{
// Process ad events based on the message
if (message == "AdLoaded")
{
Debug.Log("Interstitial ad successfully loaded.");
}
else if (message.StartsWith("AdFailed:"))
{
string error = message.Substring("AdFailed:".Length);
Debug.LogError($"Failed to load interstitial ad: {error}");
}
else if (message == "AdOpened")
{
Debug.Log("Interstitial ad opened.");
}
else if (message == "AdClosed")
{
Debug.Log("Interstitial ad closed.");
}
else if (message == "AdClicked")
{
Debug.Log("Interstitial ad clicked.");
}
else if (message == "AdImpression")
{
Debug.Log("Interstitial ad impression recorded.");
}
else if (message.StartsWith("AdRevenuePaid"))
{
Debug.Log(message);
string[] parts = message.Split('|');
if (parts.Length == 4)
{
string revenue = parts[1];
string adUnit = parts[2];
string network = parts[3];
Debug.Log($"[AdRevenue] Revenue: {revenue}, AdUnit: {adUnit}, Network: {network}");
return;
}
}
}
Inside the
AdLoaded
callback method invokeShowInterstitialAd()
method as below to show AdSter interstitial ad above any scene/view.
AdsterBridgeUtil.ShowInterstitialAd("gameobject_name_goes_here");
Last updated